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As explained in the title, the Godot Android editor doesn't seem to differentiate between normal screen touches and mouse clicks.
When using the touchscreen, you can hold your touch at a specific nodes to access it's properties, kind of like a right click with the mouse.
Although a good feature, it did come with a side-effect, when holding the left click button with a mouse, it would also emulate a right click.
here's a video for a more visual explanation:
Screenrecorder-2023-02-04-18-38-36-158.mp4
My recommendation would be to add a feature to differentiate between mouse and touches, or simply a settings option to disable the right-click on long press.
Steps to reproduce
1- Create a project on Godot Android Editor
2- Long press on any node with a mouse, which as a result would emulate a right click.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Godot version
4.0 Beta 17
System information
Xiaomi Pad 5, Adreno 640
Issue description
Good evening,
As explained in the title, the Godot Android editor doesn't seem to differentiate between normal screen touches and mouse clicks.
When using the touchscreen, you can hold your touch at a specific nodes to access it's properties, kind of like a right click with the mouse.
Although a good feature, it did come with a side-effect, when holding the left click button with a mouse, it would also emulate a right click.
here's a video for a more visual explanation:
Screenrecorder-2023-02-04-18-38-36-158.mp4
My recommendation would be to add a feature to differentiate between mouse and touches, or simply a settings option to disable the right-click on long press.
Steps to reproduce
1- Create a project on Godot Android Editor
2- Long press on any node with a mouse, which as a result would emulate a right click.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: