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When using a ViewportTexture from a SubViewport on a TextureRect, it throws errors after running the scene once and then switching scenes in the editor.
Steps to reproduce
Run the canvas-scene once.
Switch to another scene in the editor.
Switch back to the canvas-scene
Godot version
v4.0 rc6
System information
Windows 10
Issue description
When using a ViewportTexture from a SubViewport on a TextureRect, it throws errors after running the scene once and then switching scenes in the editor.
Steps to reproduce
Run the canvas-scene once.
Switch to another scene in the editor.
Switch back to the canvas-scene
Minimal reproduction project
ViewportTextureError.zip
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