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CharacterBody3D's real velocity is inaccurate when colliding #74553

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prominentdetail opened this issue Mar 7, 2023 · 1 comment · Fixed by #90915
Closed

CharacterBody3D's real velocity is inaccurate when colliding #74553

prominentdetail opened this issue Mar 7, 2023 · 1 comment · Fixed by #90915

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@prominentdetail
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Godot version

4.0

System information

windows 10

Issue description

The real velocity of a CharacterBody3D becomes inaccurate in cases where it is colliding against a surface, in this case a wall.
realvelocitybug

Steps to reproduce

Run the example project and push against the wall at an angle.

Minimal reproduction project

realVelocityBug.zip

@solitaryurt
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Looks related to: #66249

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4 participants