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4.0
windows 10
The real velocity of a CharacterBody3D becomes inaccurate in cases where it is colliding against a surface, in this case a wall.
Run the example project and push against the wall at an angle.
realVelocityBug.zip
The text was updated successfully, but these errors were encountered:
Looks related to: #66249
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Godot version
4.0
System information
windows 10
Issue description
The real velocity of a CharacterBody3D becomes inaccurate in cases where it is colliding against a surface, in this case a wall.
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Steps to reproduce
Run the example project and push against the wall at an angle.
Minimal reproduction project
realVelocityBug.zip
The text was updated successfully, but these errors were encountered: