Fix move_and_slide
wall slide acceleration (3D)
#90915
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
When
travel
is high enough, keep the global position resulting from themove_and_collide
call, and set themotion
to theremainder
from themove_and_collide
call. This ensurestravel
is taken into account once, rather than twice.This is also consistent with the other branch:
godot/scene/3d/physics/character_body_3d.cpp
Lines 241 to 242 in 2efbc6b
Thanks to @Calinou for extra testing.