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Custom data layers don't have the correct name displayed in the TileSet window #76733

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IkutiDev opened this issue May 4, 2023 · 7 comments · Fixed by #92322
Closed

Custom data layers don't have the correct name displayed in the TileSet window #76733

IkutiDev opened this issue May 4, 2023 · 7 comments · Fixed by #92322

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@IkutiDev
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IkutiDev commented May 4, 2023

Godot version

v4.0.2.stable.official [7a0977c]

System information

Windows 11

Issue description

Currently in Godot 4 you can create powerful Custom Data Layers. But when applying changes to that data in the tileset window (for example selecting true/false value for specific tiles) the name for specific custom data layer is the index number instead of actual name set in Custom Data Layers.

obraz
obraz

Steps to reproduce

  1. Create tilemap node
  2. Create/assign tileset to that tilemap node
  3. Create new Custom Data Layer for that TileSet
  4. Go to TileSet window, press select and select any tile in the tileset
  5. See that custom data layer works, but has incorrect name

Minimal reproduction project

N/A

@cjapar2
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cjapar2 commented May 25, 2023

I can take a look at this.

@cjapar2
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cjapar2 commented Jun 14, 2023

I've looked into the problem and it seems to rely on the inspector properties of the custom data layers. Unfortunately, I'm not sure how we can overwrite the labels as it seems we can't change the property labels themselves. I may have to leave this to someone whos more experienced in Godot's codebase. :(

@dinoplane
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@cjapar2 Are you still working on this?

@cjapar2
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cjapar2 commented Jul 11, 2023

@dinoplane No, I am not.

@dinoplane
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Got it, I shall take a look now

@Manello
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Manello commented Mar 13, 2024

Pushing is issue, as it would be really useful to see the names.

@apsz3
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apsz3 commented Apr 5, 2024

Also encountering this, it makes the Custom Data functionality far less useful if it isn't clear what the properties actually are

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