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Custom data layers don't have the correct name displayed in the TileSet window #76733
Comments
I can take a look at this. |
I've looked into the problem and it seems to rely on the inspector properties of the custom data layers. Unfortunately, I'm not sure how we can overwrite the labels as it seems we can't change the property labels themselves. I may have to leave this to someone whos more experienced in Godot's codebase. :( |
@cjapar2 Are you still working on this? |
@dinoplane No, I am not. |
Got it, I shall take a look now |
Pushing is issue, as it would be really useful to see the names. |
Also encountering this, it makes the Custom Data functionality far less useful if it isn't clear what the properties actually are |
Godot version
v4.0.2.stable.official [7a0977c]
System information
Windows 11
Issue description
Currently in Godot 4 you can create powerful Custom Data Layers. But when applying changes to that data in the tileset window (for example selecting true/false value for specific tiles) the name for specific custom data layer is the index number instead of actual name set in Custom Data Layers.
Steps to reproduce
Minimal reproduction project
N/A
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