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Add support for glTF format #7952

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Gibbz opened this issue Mar 5, 2017 · 7 comments
Closed

Add support for glTF format #7952

Gibbz opened this issue Mar 5, 2017 · 7 comments

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@Gibbz
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Gibbz commented Mar 5, 2017

Something to think about implementing. I'm not sure what collada supports as I haven't got to the animation and rigging side of things for my current project. But there is an interesting file format for 3d. It might be worth investigating for use in godot?

glTF github:
https://github.com/KhronosGroup/glTF

@set-killer
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I like it. It looks a nice replacement of the Collada format.

The good part is that the Blender GlTF exporter is aiming to become official (source).

Version 1.0 have been released on 2 June 2016, so maybe version 2.0 will be released soon. Wikipedia.

@set-killer
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It looks like the support for this format is increasing:

Chromium/Chrome Browser Adds A glTF Parser

... Google adding a native glTF 1.0 parser appears to be related to their VR push with supporting VR content on the web.

... Microsoft has committed as well to even delivering glTF support within Microsoft Office ...

@reduz
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reduz commented Mar 27, 2017 via email

@set-killer
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But GLTF supports more features than the Collada format like PBR materials and shaders.

Autodesk have also stated support for this format.
Perhaps the Gltf will be widely adopted within the web, because of its json structure.

@akien-mga akien-mga changed the title [idea] gltf format Add support for glTF format May 18, 2017
@Gibbz
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Gibbz commented Aug 2, 2017

I noticed @reduz reduz was doimg some work on this. Looking forward to using it 😊

@akien-mga akien-mga added this to the 3.0 milestone Aug 2, 2017
@akien-mga
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Indeed, to add more context to this issue: glTF 1.0 was not deemed very interesting for Godot, but the new 2.0 specification is pretty good and could really become a first class asset exchange format, so we decided to implement support for it.

@reduz
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reduz commented Aug 5, 2017

glTF 2.0 is pretty much a completely different format than 1.0, so it was added. Closing this!

@reduz reduz closed this as completed Aug 5, 2017
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