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Broken warning popup after creating a C# plugin #80883
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You probably had the This is because C# scripts needs to be built before the plugin can be activated, so the This seems to be a rendering issue. I can reproduce it in Linux with v4.1.stable.mono.official [9704596] and v4.0.1.stable.mono.official [cacf499] but not with 4.0. I also can't reproduce with Single Window Mode. |
Would it make sense to hide it if C# is selected? |
Yes, I agree the checkbox should be unchecked and disabled when you set the language to C#. A warning should also be displayed below to mention that the option isn't available for C# plugins. The UI has changed in 4.2: #76778 |
Godot version
4.2.dev.mono.custom_build.8e0346bad
System information
macOS
Issue description
After finishing the creating a plugin using the
Create New Plugin
flow, a warning popup appear all red making it impossible to know what the warning is about.Steps to reproduce
Looking at the console, this could be the warning
Another resource is loaded from path 'res://addons/my_other_plugin/OtherPlugin.cs' (possible cyclic resource inclusion).
Minimal reproduction project
CSPlugin.zip
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