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Creating a C# plugin results in cyclic inclusion errors #80946

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Renari opened this issue Aug 23, 2023 · 2 comments
Closed

Creating a C# plugin results in cyclic inclusion errors #80946

Renari opened this issue Aug 23, 2023 · 2 comments

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@Renari
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Renari commented Aug 23, 2023

Godot version

4.1.1

System information

Godot v4.1.1.stable.mono - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 Ti (NVIDIA; 31.0.15.3699) - Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (16 Threads)

Issue description

Attempting to activate a newly created C# plugin will trigger this error:

  Another resource is loaded from path 'res://addons/Test/Test.cs' (possible cyclic resource inclusion).

Steps to reproduce

  1. Project -> Plugins -> Create New Plugin
  2. image
  3. The new plugin cannot be enabled due to a cyclic resource inclusion error.

Minimal reproduction project

Example.zip

@Renari Renari changed the title Creating a C# plugin results in cycli Creating a C# plugin results in cyclic inclusion errors Aug 23, 2023
@duarteroso
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Could be related to #80883
See #80883 (comment)
Please vote up 😅 #80883 (comment)

@Calinou
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Calinou commented Aug 23, 2023

Thanks for the report! Consolidating in #80883.

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