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4.2.dev5
Windows 10
In an open scene of a glb file, when selecting different nodes, seperators endlessly accumulate in the top field, then the editor slows down a lot.
Open the main scene and perform the above actions
test.zip
The text was updated successfully, but these errors were encountered:
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I guess this bug has something to do with the error log in the editor:
It seems the code failed to remove the control from menu panel. I will try to fix this bug : )
void Node3DEditor::remove_control_from_menu_panel(Control *p_control) { ERR_FAIL_NULL(p_control); ERR_FAIL_COND(p_control->get_parent() != context_toolbar_hbox); p_control->disconnect("visibility_changed", callable_mp(this, &Node3DEditor::_update_context_toolbar)); context_toolbar_hbox->remove_child(context_toolbar_separators[p_control]); context_toolbar_hbox->remove_child(p_control); context_toolbar_separators.erase(p_control); _update_context_toolbar(); }
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Godot version
4.2.dev5
System information
Windows 10
Issue description
In an open scene of a glb file, when selecting different nodes, seperators endlessly accumulate in the top field, then the editor slows down a lot.
Steps to reproduce
Open the main scene and perform the above actions
Minimal reproduction project
test.zip
The text was updated successfully, but these errors were encountered: