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Add Child Error when entering godot window (on ANY project) #82120
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Can you reproduce this if you enable self-contained mode for the editor, so that it uses default editor settings? If not, please post the contents of |
Dear Sir Locurico,
I am writing to inform you that I have identified the cause of the bug that we encountered in our project. After testing the program in self-contained mode and verifying that it worked correctly, I proceeded to reset each setting one by one and observe the effect. I discovered that the option 'interface/editor/save_on_focus_loss' was responsible for triggering the 'add_child' bug when set to true. I am not sure if this is an intended feature or a design flaw, but it is certainly confusing and misleading.
I hope this information helps you to resolve the issue. Please let me know if you have any questions or concerns
…________________________________
Von: Hugo Locurcio ***@***.***>
Gesendet: Freitag, 22. September 2023 19:03
An: godotengine/godot ***@***.***>
Cc: AcoAlexDev ***@***.***>; Author ***@***.***>
Betreff: Re: [godotengine/godot] Add Child Error when entering godot window (on ANY project) (Issue #82120)
Can you reproduce this if you enable self-contained mode<https://docs.godotengine.org/en/stable/tutorials/io/data_paths.html#self-contained-mode> for the editor, so that it uses default editor settings?
If not, please post the contents of %APPDATA%/Godot/editor_settings-4.tres.
—
Reply to this email directly, view it on GitHub<#82120 (comment)>, or unsubscribe<https://github.com/notifications/unsubscribe-auth/A7DG4YTV73GFNSIAKDSBPL3X3XAEPANCNFSM6AAAAAA5DENWUI>.
You are receiving this because you authored the thread.Message ID: ***@***.***>
|
Thanks for the report! Consolidating in #73765. |
Having the same error. thanks for reporting! for me it happens when i create a new node and select any window other then godot. using window 10. disabling save on focus loss solves the issue for me. it's on editor settings > interface > editor > save on focus loss. it's off by default. |
Turning off --> editor settings > interface > editor > save on focus loss |
Godot version
v4.1.1.stable.official [bd6af8e]
System information
Windows 11 - Mobile or Forward+ - v4.1.0 and 4.1.1
Issue description
For the past three days, I have been encountering a message in the output whenever I entered the screen or launched the game on one project:
Initially, I updated from 4.1.0 to 4.1.1, but that did not resolve the error.
Then I assumed that I had made some mistake on that project and I had to tolerate the error.
However, today I created a brand new project and simply added a control node and now the same error is displayed in the output again when entering the Godot window or running the project:
The error occurs regardless of whether the project is new or old.
And it also appears in older Godot versions now, such as v4.0.0.
Steps to reproduce
I am perplexed by the appearance of this error, which seems to affect every project regardless of its status. It does not make a difference whether the project is new or old. Moreover, the error persists in older versions of Godot, such as v4.0.0.
Minimal reproduction project
Add_child error.zip
This is a sample project where the error is visible. It originally occurred in a very large project, but I have no idea what causes the error.
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