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Mesh appearing in wrong scene on reimport #82422
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wilfredjonathanjames
changed the title
Scene appearing in viewport of wrong scene on .glb reimport
Mesh appearing in wrong scene on reimport
Oct 1, 2023
Can you reproduce this in 4.2.1? @SaracenOne do you know if this was fixed? |
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Godot version
4.1.1, 4.1.1-mono, 4.2-mono-rc5
System information
MacOS 12.3
Issue description
When updating a .glb with an inherited scene, and Godot auto-imports changes, the imported model appears in the currently active scene.
The only fix is to switch to the inherited scene and back or restart Godot.
I don't believe this was an issue in 4.0.3.
Steps to reproduce
Video of steps here.
main.tscn
andgas_station.tscn
main.tscn
GasStation1
away from centergas_station.blend
in blender and modify it in some way..glb
. Export settings should be saved, so just hit exportGasStation
s inmain.tscn
gas_station.tscn
and back againGasStation
will be goneMinimal reproduction project
Repro project here.
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