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Mesh appearing in wrong scene on reimport #82422

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wilfredjonathanjames opened this issue Sep 27, 2023 · 1 comment
Open

Mesh appearing in wrong scene on reimport #82422

wilfredjonathanjames opened this issue Sep 27, 2023 · 1 comment

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@wilfredjonathanjames
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wilfredjonathanjames commented Sep 27, 2023

Godot version

4.1.1, 4.1.1-mono, 4.2-mono-rc5

System information

MacOS 12.3

Issue description

When updating a .glb with an inherited scene, and Godot auto-imports changes, the imported model appears in the currently active scene.

The only fix is to switch to the inherited scene and back or restart Godot.

I don't believe this was an issue in 4.0.3.

Steps to reproduce

Video of steps here.

  1. Open main.tscn and gas_station.tscn
  2. Switch to main.tscn
  3. Move GasStation1 away from center
  4. Open gas_station.blend in blender and modify it in some way.
  5. Export to .glb. Export settings should be saved, so just hit export
  6. Switch to Godot
  7. There should now be two GasStations in main.tscn
  8. Switch to gas_station.tscn and back again
  9. Second GasStation will be gone

Minimal reproduction project

Repro project here.

@wilfredjonathanjames wilfredjonathanjames changed the title Scene appearing in viewport of wrong scene on .glb reimport Mesh appearing in wrong scene on reimport Oct 1, 2023
@lyuma
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lyuma commented Dec 24, 2023

Can you reproduce this in 4.2.1?

@SaracenOne do you know if this was fixed?

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