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When engine automatically re-imports GLB it adds "ghost" copy of imported 3d model to every opened 3d scene.
Steps to reproduce
Please watch video of me trying to reproduce it. Bug occurs in the end of video:
bugimport2.mp4
Create Empty 3D scenes.
Open them up.
import glb file
add inherited scene from glb file, dont save it
add glb file to one of scenes
add glb file to another scene and make it local
add another empty 3d scece:
7.1 add a mesh to third scene,
7.2 add animation player
7.3 add animation library and add some animations exported from glb
Don't close Dodot, keep all scenes open, edit mesh in blender and resave it. focus godot window, godot will reimport glb model
bug should occur.
Minimal reproduction project
N/A.
You need a simple mesh with skeleton, and several empty 3d scenes, and interact with blender.
The text was updated successfully, but these errors were encountered:
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Bug: When engine automatically re-imports GLB it adds copy of imported 3d model to every oppened 3d scene
Bug: When engine automatically re-imports GLB it adds copy of imported 3d model to every opened 3d scene
Dec 28, 2023
Godot version
4.1 rc2 4642448
System information
win 10
Issue description
When engine automatically re-imports GLB it adds "ghost" copy of imported 3d model to every opened 3d scene.
Steps to reproduce
Please watch video of me trying to reproduce it. Bug occurs in the end of video:
bugimport2.mp4
7.1 add a mesh to third scene,
7.2 add animation player
7.3 add animation library and add some animations exported from glb
Minimal reproduction project
N/A.
You need a simple mesh with skeleton, and several empty 3d scenes, and interact with blender.
The text was updated successfully, but these errors were encountered: