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How can I use the Node3DGizmo class? #82654
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Please note that this platform is for reporting bugs, not questions on how to use Godot or its API. Please refer to other community platforms for user support: https://godotengine.org/community/ Still, some docs were missing for this class so I'm adding them in #82681. What you should look at is |
Actually, what I was trying to explain was that the Node3DGizmo class could not be created, I thought it was a bug. I think it is necessary to use the EditorNode3DGizmo class, but I don't understand why this Node3DGizmo was created, if it cannot be used? |
@unicornlox It's an abstract class, we have a few in our API. You are not supposed to use them directly. In this case, the reason it exists is purely internal, so updating the docs to mention that users shouldn't bother with the class should be sufficient. |
Godot version
mono c# 4.1.1
System information
Deepin os, opengl
Issue description
How can I use the Node3DGizmo class? Where is the source code of this class? I could not use this feature for some reason.
Steps to reproduce
my code:
var gizmo = new Node3DGizmo();
error:
'Node3DGizmo' does not contain a constructor that takes 0 arguments
Minimal reproduction project
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