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Tooltip from Editor Description field should propagate immediately #82896
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While I do agree, to achieve the update in real time would probably require updating the entire tree all over again, if not handled the most ideal away. |
This was partially fixed by #66266, but you need to select another node for the tooltip to update. |
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Godot version
4.1.2rc1
System information
Windows 10
Issue description
When the user updates the Editor Description field, the update does not reflect as a tooltip until the node is deselected.
While this might seem irrelevant, it impacts the discoverability of the feature.
My immediate assumption was that the field was to be displayed in a tooltip, but upon testing it didn't work until I changed scenes. This might make new users dismiss the feature.
Steps to reproduce
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: