You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When the user updates the Editor Description field, the update does not reflect as a tooltip until the node is deselected.
While this might seem irrelevant, it impacts the discoverability of the feature.
My immediate assumption was that the field was to be displayed in a tooltip, but upon testing it didn't work until I changed scenes. This might make new users dismiss the feature.
Steps to reproduce
Open any project and click on a node
Find the Editor Description field in inspector and type something into it
Hover the node in the tree hierarchy with your mouse. Observe that it lacks a description
Deselect and select the node again to see the updated description in the tooltip
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
While I do agree, to achieve the update in real time would probably require updating the entire tree all over again, if not handled the most ideal away.
The tooltip is built per _add_nodes instead of everytime editor description field changes. There is a commit message 9f026d5 mentioned this behaviour. cc @Calinou
Godot version
4.1.2rc1
System information
Windows 10
Issue description
When the user updates the Editor Description field, the update does not reflect as a tooltip until the node is deselected.
While this might seem irrelevant, it impacts the discoverability of the feature.
My immediate assumption was that the field was to be displayed in a tooltip, but upon testing it didn't work until I changed scenes. This might make new users dismiss the feature.
Steps to reproduce
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: