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Crash when opening GL Compatibility project on macOS Mojave since 4.2 beta 1 #83669
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How do you create the project exactly? Which renderer do you select? Can you check if it works with the GL Compatibility renderer? Do you get a crash report from macOS that you could upload here? |
I use Compatibility (not Forward+ or Mobile) when I create the project (and I have try with or without Version control Metadata), and Godot Crash.
If I use Forward+, it seems to work fine, the project is created and can be edited.
… Le 20 oct. 2023 à 14:41, Rémi Verschelde ***@***.***> a écrit :
How do you create the project exactly? Which renderer do you select? Can you check if it works with the GL Compatibility renderer?
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It's possible that ANGLE over Metal is targeting 10.15+ (same as Chrome). It should be good at supporting old Intel GPUs, but I'm not sure about ancient OS versions. Maybe we should add fallback from ANGLE to native GL (opposite of the fallback on Windows). |
This problem appear after the the version Godot 4.2 beta6...
… Le 20 oct. 2023 à 15:57, bruvzg ***@***.***> a écrit :
Mac OS Mojave
It's possible that ANGLE over Metal is targeting 10.15+ (same as Chrome). It should be good at supporting old Intel GPUs, but I'm not sure about ancient OS versions. Maybe we should add fallback from ANGLE to native GL (opposite of the fallback on Windows).
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@PaperPat In this case it's likely to be related to the addition of ANGLE |
Consolidating in #83269 which is the same bug. |
Reopening as this may not be exactly the same situation. |
@PaperPat Could you confirm if #83753 fixes the crash by testing this custom build I made after merging it? |
Sorry it doesn’t fixe the crash. Godot when creating a new project with compatibility. The project is created but Godot Crash when I try to edit it (Test0).
The project can be converted and open with Godot 4.1 (Test1). But when I try to open this converted project with Godot 4.2 it crash.
I don’t know if it is useful for you but I send you the archive of the two steps.
… Le 31 oct. 2023 à 20:40, Rémi Verschelde ***@***.***> a écrit :
@PaperPat <https://github.com/PaperPat> Could you confirm if #83753 <#83753> fixes the crash by testing this custom build I made after merging it?
https://downloads.tuxfamily.org/godotengine/testing/Godot_v4.2-beta_8fc215893_macos.universal.zip <https://downloads.tuxfamily.org/godotengine/testing/Godot_v4.2-beta_8fc215893_macos.universal.zip>
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Note that you can't send attachments to GH issue threads from mail, which you apparently tried to do. |
@PaperPat Your test projects would be immensely helpful, but as noted above you can't send them via email. You need to upload them from the GitHub web. Could please do that, so contributors can investigate? |
Done, I didn’t know I could do that with gitHub… Sorry for my ignorance…
… Le 3 nov. 2023 à 13:12, Yuri Sizov ***@***.***> a écrit :
@PaperPat <https://github.com/PaperPat> Your test projects would be immensely helpful, but as noted above you can't send them via email. You need to upload them from the GitHub web. Could please do that, so contributors can investigate?
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This was potentially fixed by #84288. You can try building from the master branch to confirm, or wait for beta 5 to be out. |
Godot version
4.2 beta 2
System information
Mac OS Mojave
Issue description
When I try to create a new project in a new folder created by Godot, Godot crash.
After relauch, the project is present, but Godot 4.2 beta 2 crash again when I try to edit it. But this project can be edited by 4.2 dev6.
(This bug existed also in 4.2 beta 1, but not in 4.2 dev6)
The invisible folder ".godot" don't have the usual files. It contains : folder "editor" (empty), folder "imported" (empty), folder "Shader" (contains folder "EGL"(empty))
Steps to reproduce
Just create a new project
Minimal reproduction project
Just create a new project
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