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When both Collision and Turbulence is enabled, GPUParticles2D and GPUParticles3D will freeze and spam error messages.
Both Collision and Turbulence work fine when the other is not enabled.
Error message:
No compute pipeline was set before attempting to draw.
drivers/vulkan/rendering_device_vulkan.cpp:7892 - Parameter "pipeline" is null.
This compute pipeline requires (0) bytes of push constant data, supplied: (32)
Steps to reproduce
Add GPUParticles2D or GPUParticles3D node
Add texture/draw mesh and ParticleProcessMaterial
Enable Collision by setting it to "Rigid" in the ParticleProcessMaterial
Enable Turbulence
Observe the freeze and error spam
Minimal reproduction project
N/A
easier to follow the steps.
The text was updated successfully, but these errors were encountered:
golddotasksquestions
changed the title
When both Collision and Turbulence is enabled, GPUParticles2D and GPUParticles3D will freeze and spam error messages
When both Collision and Turbulence are enabled, GPUParticles2D and GPUParticles3D will freeze and spam error messages
Oct 23, 2023
Godot version
4.2 Beta2
System information
Win 10, Nvidea 765M
Issue description
When both Collision and Turbulence is enabled, GPUParticles2D and GPUParticles3D will freeze and spam error messages.
Both Collision and Turbulence work fine when the other is not enabled.
Error message:
Steps to reproduce
Minimal reproduction project
N/A
easier to follow the steps.
The text was updated successfully, but these errors were encountered: