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v4.2.beta.custom_build. e8d57af
Ubuntu 22.04 CI
scons -j2 dev_build=yes target=editor use_asan=yes use_ubsan=yes linker=gold module_basis_universal_enabled=no module_bmp_enabled=no module_camera_enabled=no module_csg_enabled=no module_cvtt_enabled=no module_dds_enabled=no module_denoise_enabled=no module_enet_enabled=no module_etcpak_enabled=no brotli=no module_gltf_enabled=no module_gridmap_enabled=no module_hdr_enabled=no module_jpg_enabled=no module_lightmapper_rd_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_noise_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_regex_enabled=no module_squish_enabled=no graphite=no module_text_server_adv_enabled=no module_tga_enabled=no module_theora_enabled=no module_tinyexr_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webp_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no module_xatlas_unwrap_enabled=no
Linking Static Library core/libcore.linuxbsd.editor.dev.x86_64.san.a ... Ranlib Library core/libcore.linuxbsd.editor.dev.x86_64.san.a ... Linking Program bin/godot.linuxbsd.editor.dev.x86_64.san ... main/main.cpp:1557: error: undefined reference to 'GDScriptLanguageServer::port_override' main/main.cpp:1557: error: undefined reference to 'GDScriptLanguageServer::port_override' collect2: error: ld returned 1 exit status scons: *** [bin/godot.linuxbsd.editor.dev.x86_64.san] Error 1 scons: building terminated because of errors. [Time elapsed: 00:44:31.753]
Above
The text was updated successfully, but these errors were encountered:
This is caused by that the LSP is only compiled if: env["module_jsonrpc_enabled"] and env["module_websocket_enabled"]
env["module_jsonrpc_enabled"] and env["module_websocket_enabled"]
Should check the same in main I suspect, currently the following is checked:
main
#if defined(TOOLS_ENABLED) && !defined(GDSCRIPT_NO_LSP) #include "modules/gdscript/language_server/gdscript_language_server.h" #endif // TOOLS_ENABLED && !GDSCRIPT_NO_LSP
GDSCRIPT_NO_LSP is defined if the above condition is false, but in env_gdscript, so unsure if this propagates to the context of main
GDSCRIPT_NO_LSP
env_gdscript
Sorry, something went wrong.
This originates in:
--lsp-port
CC @ryanabx
bfd7a50
SCons: Fix build with GDScript LSP disabled
24aa327
Fixes godotengine#83947.
f6fe0fa
634f952
Fixes godotengine#83947. (cherry picked from commit bfd7a50)
Successfully merging a pull request may close this issue.
Godot version
v4.2.beta.custom_build. e8d57af
System information
Ubuntu 22.04 CI
Issue description
Steps to reproduce
Above
Minimal reproduction project
Above
The text was updated successfully, but these errors were encountered: