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The mipmap LOD bias that is last updated (either automatically via Scaling 3D Scale set below 1.0, or manually with the Texture Mipmap Bias property) affects all viewports.
This can be noticed when adjusting properties in the inspector too.
simplescreenrecorder-2023-10-28_00.36.07.mp4
Steps to reproduce
Create a scene with 2 viewports rendering the same scene, then adjust Scaling 3D Scale and/or Texture Mipmap Bias on either of them (but not with the same values on both).
Calinou
changed the title
Mipmap LOD bias settings behave incorrectly when there are multiple viewports rendering 3D
Vulkan: Mipmap LOD bias settings behave incorrectly when there are multiple viewports rendering 3D
Oct 27, 2023
and Vulkan: Automatic mipmap LOD bias based on resolution scale is discarded when Texture Mipmap Bias is set #84084.
Godot version
4.1.2, 4.2.beta3
System information
Fedora 38, GeForce RTX 4090 (NVIDIA 535.113.01)
Issue description
The mipmap LOD bias that is last updated (either automatically via Scaling 3D Scale set below
1.0
, or manually with the Texture Mipmap Bias property) affects all viewports.This can be noticed when adjusting properties in the inspector too.
simplescreenrecorder-2023-10-28_00.36.07.mp4
Steps to reproduce
Create a scene with 2 viewports rendering the same scene, then adjust Scaling 3D Scale and/or Texture Mipmap Bias on either of them (but not with the same values on both).
Minimal reproduction project
test_mipmap_lod_bias_multi_viewport.zip
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