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Reflection probes not working on Vulkan Mobile and Compatibility renderers in 4.2 #85873

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victfv opened this issue Dec 6, 2023 · 2 comments · Fixed by #85635
Closed

Reflection probes not working on Vulkan Mobile and Compatibility renderers in 4.2 #85873

victfv opened this issue Dec 6, 2023 · 2 comments · Fixed by #85635

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@victfv
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victfv commented Dec 6, 2023

Tested versions

Reproductible in 4.2 stable
Not reproductible in 4.1.3 stable

System information

Godot v4.2.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 650 Ti (NVIDIA; 30.0.14.7444) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)

Issue description

Reflection probes simply don't work on Vulkan mobile and Compatibility renderer.
Godot 4.1.3:
image
Godot 4.2:
image

Steps to reproduce

  1. Create a sphere with a metallic material with low roughness.
  2. Create some geometry to reflect off of the sphere
  3. Add a reflection probe to the scene

Minimal reproduction project (MRP)

ReflectionProbes.zip

@Calinou
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Calinou commented Dec 6, 2023

Compatibility

ReflectionProbe rendering isn't implemented in Compatibility yet.

@clayjohn
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clayjohn commented Dec 6, 2023

This has been fixed already and cherry picked for 4.2.1.

Fixed by #85635

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3 participants