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Profiler "Display internal functions" checkbox disappears #86394
Comments
Did you turn it on in the settings? Under the 'debugger' category. It's disabled by default. |
You're looking at the project settings. It's under Editor (in the menu bar) -> Editor settings -> debugger. |
If this checkbutton is visible initially even when the setting is disabled, it's a bug (so the other way around from what you expect). |
OMG! I totally forgot that there are both Project settings and Editor settings 🤦 So yes, it is the other way around. The checkbox is initially visible even when the Profile Native Calls is disabled in Editor settings. |
Tested versions
4.3.dev [9d1cbab]
System information
Godot v4.3.dev (9d1cbab) - Linux Mint 21.2 (Victoria) - X11 - GLES3 (Compatibility) - Mesa Intel(R) HD Graphics 4600 (HSW GT2) () - Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (8 Threads)
Issue description
I was hoping to check this cool new feature that allows profiling internal functions: #75623
However, the checkbox that enables the feature disappears after running the project.
This is how it looks like after starting the editor:
This is how it looks like after starting the game:
@reach-satori I am not sure what is the purpose of the following line but when I remove it, the checkbox does not disappear:
godot/editor/debugger/editor_profiler.cpp
Line 100 in 9d1cbab
Steps to reproduce
Minimal reproduction project (MRP)
Does not depend on any specific project.
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