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Godot crashes, when you change root node to something unpredictable #89425

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Ambear1337 opened this issue Mar 12, 2024 · 1 comment · Fixed by #89447
Closed

Godot crashes, when you change root node to something unpredictable #89425

Ambear1337 opened this issue Mar 12, 2024 · 1 comment · Fixed by #89447

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@Ambear1337
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Tested versions

4.2.1 Steam version

System information

Windows 10

Issue description

I changed Sprite3D to subviewport, while it was root node and godot just closed instantly

Steps to reproduce

  1. Create scene with Sprite3D as a root node
  2. Give it a texture and enable billboard
  3. Change Sprite3D to sub-viewport

Minimal reproduction project (MRP)

It happened once, I tried to make it again, but everything is fine

@ajreckof
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I have checked and it is most likely #78372 which is the culprit and it escalated into a crash now.

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