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Editor crashes when changing a node's type to StatusIndicator #89613

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Skystr1ke opened this issue Mar 17, 2024 · 3 comments
Closed

Editor crashes when changing a node's type to StatusIndicator #89613

Skystr1ke opened this issue Mar 17, 2024 · 3 comments

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@Skystr1ke
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Tested versions

  • Reproducible in: v4.3.dev5.official [89f70e9], v4.3.dev4.official [df78c06]
  • Not reproducible in: all previous Godot versions

System information

Godot v4.3.dev5 - Windows 11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Laptop GPU (NVIDIA; 31.0.15.5161) - 13th Gen Intel(R) Core(TM) i9-13900H (20 Threads)

Issue description

Adding a node to the tree and changing its type to StatusIndicator crashes the editor.

Steps to reproduce

  1. Add a node to the scene tree.
  2. Right-click it and select "Change Type..."
  3. Select StatusIndicator from the menu and click "Change".

Minimal reproduction project (MRP)

N/A

@Skystr1ke Skystr1ke changed the title Engine crashes when changing a node's type to StatusIndicator Editor crashes when changing a node's type to StatusIndicator Mar 17, 2024
@AThousandShips
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@ajreckof
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ajreckof commented Apr 3, 2024

I was unable to reproduce the crash on 4.3dev5 by following the reproduction steps. I agree with AThousandShips that it looks like a duplicate of #89425. If so it is already fixed.

@AThousandShips
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Closing as fixed, if this is a different bug please comment and this can be reopened

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