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After updating my project from 4.2.1-stable to 4.2.2-stable I've found that the project doesn't work anymore.
The problem seemingly comes from the fact that I have a Resource within a Resource. I think it is C# Specific. I havent tried making a MRP in GDScript.
Steps to reproduce
Open up the project. Build C#. Reload Current Project.
I think I matched to commit I bisected onto to the wrong PR because they are by the same author, only a few days apart, and have very similar titles 😭 I now learned there's a tiny link on commit pages that sends you directly to the associated PR. The more you know.
Tested versions
System information
Godot v4.2.2.stable.mono - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce MX230 (NVIDIA; 30.0.15.1169) - Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz (8 Threads)
Issue description
After updating my project from 4.2.1-stable to 4.2.2-stable I've found that the project doesn't work anymore.
The problem seemingly comes from the fact that I have a Resource within a Resource. I think it is C# Specific. I havent tried making a MRP in GDScript.
Steps to reproduce
Open up the project. Build C#. Reload Current Project.
Minimal reproduction project (MRP)
GlobalClassResourceMinRepro.zip
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