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External Editor Console Output format is wrong with many whitespaces (Godot 4.3 dev 6) C# #91603
Comments
Would it happen, if you run from windows console? |
I can confirm this, same happens with errors from godot, I assume any feedback from godot ends up like this. If I run the project from Godot then in both Godot editor and in the windows console the prints as well as the errors look normal, no extra spaces. |
It just happens in the Rider Output Terminal. In Godot or Windows Terminal, I do not have this problem. |
Just checked. The problem specifically appears in Godot_v4.3-dev6, and it not present in Godot_v4.3-dev5. |
Probably introduced in #91147 |
CC @bruvzg @godotengine/dotnet |
Is it reproducible if you use |
Confirming here, the output looks fine in the console but not in Rider. |
Tested versions
System information
Godot v4.3. dev6.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Ti (NVIDIA; 31.0.15.5222) - 13th Gen Intel(R) Core(TM) i9-13900KF (32 Threads)
Issue description
When calling GD.Print("blabla") in C# in Jetbrains Rider 2024.1 and using the Godot 4.3 dev 6 version the format of the ouput is totally messed up and has many whitespaces.
Project in Godot 4.3 dev 6 (wrong formatting of output)
The same project in Godot 4.2.1 (formatting the output correct)
Steps to reproduce
Minimal reproduction project (MRP)
OutputTest.zip
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