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Godot v4.3.beta1.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Ti (NVIDIA; 31.0.15.5222) - 13th Gen Intel(R) Core(TM) i9-13900KF (32 Threads)
The Output Console combines two different print statements. As far as I can say it only happens when GD.PrintErr() and GD.Print() are called.
I think it might have been introduced in #92158. This was a fix of my earlier issue #91603
Use GD.Print() and GD.PrintErr() in the process method
Screenshot is from MRP
Outputtest.zip
The text was updated successfully, but these errors were encountered:
Sounds like a race condition somewhere, probably unrelated to that fix
Sorry, something went wrong.
Looks normal in Godot
CC @bruvzg
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Tested versions
System information
Godot v4.3.beta1.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 Ti (NVIDIA; 31.0.15.5222) - 13th Gen Intel(R) Core(TM) i9-13900KF (32 Threads)
Issue description
The Output Console combines two different print statements. As far as I can say it only happens when GD.PrintErr() and GD.Print() are called.
I think it might have been introduced in #92158. This was a fix of my earlier issue #91603
Steps to reproduce
Use GD.Print() and GD.PrintErr() in the process method
Screenshot is from MRP
Minimal reproduction project (MRP)
Outputtest.zip
The text was updated successfully, but these errors were encountered: