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Disabling override pose on BoneAttachment3D didn't reset the selected bone's pose in skeleton #93457

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snougo opened this issue Jun 22, 2024 · 0 comments · Fixed by #93482
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@snougo
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snougo commented Jun 22, 2024

Tested versions

reproducible in 4.3 beta2 (didn't test in previous 4.3 version)

System information

MacOS14.5 Godot4.3beta2 vulkan forward+

Issue description

after enabling and then disabling override pose on BoneAttachment3D, the selected bone will not reset to the original pose in skeleton, instead it will keep the changes

2024-06-22.16-03-58.mp4

Steps to reproduce

open MRP
enable override pose
move Boneattachment3D to the new position
disable override pose

Minimal reproduction project (MRP)

project43b2.zip

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