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Reproducible: v4.3.beta2.official [b75f048] and latest master v4.3.beta.custom_build [04bf7d4] Not reproducible: v4.3.dev6.official [89850d5]
Godot v4.3.beta2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 580 2048SP (Advanced Micro Devices, Inc.; 31.0.21912.14) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)
Godot crash if you close the editor while the shader text editor is open, not a big big problem but also is not the most graceful way to close
EditorNode::hide_unused_editors(const Object * p_editing_owner) Line 2334 (c:\Users\Matheus\Downloads\Godot Source\editor\editor_node.cpp:2334) EditorInspector::_clear(bool p_hide_plugins) Line 3553 (c:\Users\Matheus\Downloads\Godot Source\editor\editor_inspector.cpp:3553) EditorInspector::edit(Object * p_object) Line 3573 (c:\Users\Matheus\Downloads\Godot Source\editor\editor_inspector.cpp:3573) EditorInspector::_notification(int p_what) Line 4094 (c:\Users\Matheus\Downloads\Godot Source\editor\editor_inspector.cpp:4094) EditorInspector::_notificationv(int p_notification, bool p_reversed) Line 481 (c:\Users\Matheus\Downloads\Godot Source\editor\editor_inspector.h:481) Object::notification(int p_notification, bool p_reversed) Line 885 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:885) Object::_predelete() Line 199 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:199) predelete_handler(Object * p_object) Line 2125 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:2125) memdelete<Node>(Node * p_class) Line 112 (c:\Users\Matheus\Downloads\Godot Source\core\os\memory.h:112) Node::_notification(int p_notification) Line 242 (c:\Users\Matheus\Downloads\Godot Source\scene\main\node.cpp:242) Node::_notificationv(int p_notification, bool p_reversed) Line 50 (c:\Users\Matheus\Downloads\Godot Source\scene\main\node.h:50) CanvasItem::_notificationv(int p_notification, bool p_reversed) Line 45 (c:\Users\Matheus\Downloads\Godot Source\scene\main\canvas_item.h:45) Control::_notificationv(int p_notification, bool p_reversed) Line 48 (c:\Users\Matheus\Downloads\Godot Source\scene\gui\control.h:48) Container::_notificationv(int p_notification, bool p_reversed) Line 37 (c:\Users\Matheus\Downloads\Godot Source\scene\gui\container.h:37) BoxContainer::_notificationv(int p_notification, bool p_reversed) Line 37 (c:\Users\Matheus\Downloads\Godot Source\scene\gui\box_container.h:37) VBoxContainer::_notificationv(int p_notification, bool p_reversed) Line 90 (c:\Users\Matheus\Downloads\Godot Source\scene\gui\box_container.h:90) InspectorDock::_notificationv(int p_notification, bool p_reversed) Line 48 (c:\Users\Matheus\Downloads\Godot Source\editor\inspector_dock.h:48) Object::notification(int p_notification, bool p_reversed) Line 885 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:885) Object::_predelete() Line 199 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:199) predelete_handler(Object * p_object) Line 2125 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:2125) memdelete<Node>(Node * p_class) Line 112 (c:\Users\Matheus\Downloads\Godot Source\core\os\memory.h:112) Node::_notification(int p_notification) Line 242 (c:\Users\Matheus\Downloads\Godot Source\scene\main\node.cpp:242) Node::_notificationv(int p_notification, bool p_reversed) Line 50 (c:\Users\Matheus\Downloads\Godot Source\scene\main\node.h:50) CanvasItem::_notificationv(int p_notification, bool p_reversed) Line 45 (c:\Users\Matheus\Downloads\Godot Source\scene\main\canvas_item.h:45) Control::_notificationv(int p_notification, bool p_reversed) Line 48 (c:\Users\Matheus\Downloads\Godot Source\scene\gui\control.h:48) Container::_notificationv(int p_notification, bool p_reversed) Line 37 (c:\Users\Matheus\Downloads\Godot Source\scene\gui\container.h:37) TabContainer::_notificationv(int p_notification, bool p_reversed) Line 39 (c:\Users\Matheus\Downloads\Godot Source\scene\gui\tab_container.h:39) Object::notification(int p_notification, bool p_reversed) Line 885 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:885) Object::_predelete() Line 199 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:199) predelete_handler(Object * p_object) Line 2125 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:2125) memdelete<Node>(Node * p_class) Line 112 (c:\Users\Matheus\Downloads\Godot Source\core\os\memory.h:112) Node::_notification(int p_notification) Line 242 (c:\Users\Matheus\Downloads\Godot Source\scene\main\node.cpp:242) Node::_notificationv(int p_notification, bool p_reversed) Line 50 (c:\Users\Matheus\Downloads\Godot Source\scene\main\node.h:50) CanvasItem::_notificationv(int p_notification, bool p_reversed) Line 45 (c:\Users\Matheus\Downloads\Godot Source\scene\main\canvas_item.h:45) Control::_notificationv(int p_notification, bool p_reversed) Line 48 (c:\Users\Matheus\Downloads\Godot Source\scene\gui\control.h:48) Container::_notificationv(int p_notification, bool p_reversed) Line 37 (c:\Users\Matheus\Downloads\Godot Source\scene\gui\container.h:37) SplitContainer::_notificationv(int p_notification, bool p_reversed) Line 54 (c:\Users\Matheus\Downloads\Godot Source\scene\gui\split_container.h:54) DockSplitContainer::_notificationv(int p_notification, bool p_reversed) Line 46 (c:\Users\Matheus\Downloads\Godot Source\editor\editor_dock_manager.h:46) Object::notification(int p_notification, bool p_reversed) Line 885 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:885) Object::_predelete() Line 199 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:199) predelete_handler(Object * p_object) Line 2125 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:2125) memdelete<Node>(Node * p_class) Line 112 (c:\Users\Matheus\Downloads\Godot Source\core\os\memory.h:112) Node::_notification(int p_notification) Line 242 (c:\Users\Matheus\Downloads\Godot Source\scene\main\node.cpp:242) Node::_notificationv(int p_notification, bool p_reversed) Line 50 (c:\Users\Matheus\Downloads\Godot Source\scene\main\node.h:50) CanvasItem::_notificationv(int p_notification, bool p_reversed) Line 45 (c:\Users\Matheus\Downloads\Godot Source\scene\main\canvas_item.h:45) Control::_notificationv(int p_notification, bool p_reversed) Line 48 (c:\Users\Matheus\Downloads\Godot Source\scene\gui\control.h:48) Container::_notificationv(int p_notification, bool p_reversed) Line 37 (c:\Users\Matheus\Downloads\Godot Source\scene\gui\container.h:37) SplitContainer::_notificationv(int p_notification, bool p_reversed) Line 54 (c:\Users\Matheus\Downloads\Godot Source\scene\gui\split_container.h:54) DockSplitContainer::_notificationv(int p_notification, bool p_reversed) Line 46 (c:\Users\Matheus\Downloads\Godot Source\editor\editor_dock_manager.h:46) Object::notification(int p_notification, bool p_reversed) Line 885 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:885) Object::_predelete() Line 199 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:199) predelete_handler(Object * p_object) Line 2125 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:2125) memdelete<Node>(Node * p_class) Line 112 (c:\Users\Matheus\Downloads\Godot Source\core\os\memory.h:112) Node::_notification(int p_notification) Line 242 (c:\Users\Matheus\Downloads\Godot Source\scene\main\node.cpp:242) Node::_notificationv(int p_notification, bool p_reversed) Line 50 (c:\Users\Matheus\Downloads\Godot Source\scene\main\node.h:50) CanvasItem::_notificationv(int p_notification, bool p_reversed) Line 45 (c:\Users\Matheus\Downloads\Godot Source\scene\main\canvas_item.h:45) Control::_notificationv(int p_notification, bool p_reversed) Line 48 (c:\Users\Matheus\Downloads\Godot Source\scene\gui\control.h:48) Container::_notificationv(int p_notification, bool p_reversed) Line 37 (c:\Users\Matheus\Downloads\Godot Source\scene\gui\container.h:37) SplitContainer::_notificationv(int p_notification, bool p_reversed) Line 54 (c:\Users\Matheus\Downloads\Godot Source\scene\gui\split_container.h:54) DockSplitContainer::_notificationv(int p_notification, bool p_reversed) Line 46 (c:\Users\Matheus\Downloads\Godot Source\editor\editor_dock_manager.h:46) Object::notification(int p_notification, bool p_reversed) Line 885 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:885) Object::_predelete() Line 199 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:199) predelete_handler(Object * p_object) Line 2125 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:2125) memdelete<Node>(Node * p_class) Line 112 (c:\Users\Matheus\Downloads\Godot Source\core\os\memory.h:112) Node::_notification(int p_notification) Line 242 (c:\Users\Matheus\Downloads\Godot Source\scene\main\node.cpp:242) Node::_notificationv(int p_notification, bool p_reversed) Line 50 (c:\Users\Matheus\Downloads\Godot Source\scene\main\node.h:50) CanvasItem::_notificationv(int p_notification, bool p_reversed) Line 45 (c:\Users\Matheus\Downloads\Godot Source\scene\main\canvas_item.h:45) Control::_notificationv(int p_notification, bool p_reversed) Line 48 (c:\Users\Matheus\Downloads\Godot Source\scene\gui\control.h:48) Container::_notificationv(int p_notification, bool p_reversed) Line 37 (c:\Users\Matheus\Downloads\Godot Source\scene\gui\container.h:37) SplitContainer::_notificationv(int p_notification, bool p_reversed) Line 54 (c:\Users\Matheus\Downloads\Godot Source\scene\gui\split_container.h:54) DockSplitContainer::_notificationv(int p_notification, bool p_reversed) Line 46 (c:\Users\Matheus\Downloads\Godot Source\editor\editor_dock_manager.h:46) Object::notification(int p_notification, bool p_reversed) Line 885 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:885) Object::_predelete() Line 199 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:199) predelete_handler(Object * p_object) Line 2125 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:2125) memdelete<Node>(Node * p_class) Line 112 (c:\Users\Matheus\Downloads\Godot Source\core\os\memory.h:112) Node::_notification(int p_notification) Line 242 (c:\Users\Matheus\Downloads\Godot Source\scene\main\node.cpp:242) Node::_notificationv(int p_notification, bool p_reversed) Line 50 (c:\Users\Matheus\Downloads\Godot Source\scene\main\node.h:50) CanvasItem::_notificationv(int p_notification, bool p_reversed) Line 45 (c:\Users\Matheus\Downloads\Godot Source\scene\main\canvas_item.h:45) Control::_notificationv(int p_notification, bool p_reversed) Line 48 (c:\Users\Matheus\Downloads\Godot Source\scene\gui\control.h:48) Container::_notificationv(int p_notification, bool p_reversed) Line 37 (c:\Users\Matheus\Downloads\Godot Source\scene\gui\container.h:37) SplitContainer::_notificationv(int p_notification, bool p_reversed) Line 54 (c:\Users\Matheus\Downloads\Godot Source\scene\gui\split_container.h:54) DockSplitContainer::_notificationv(int p_notification, bool p_reversed) Line 46 (c:\Users\Matheus\Downloads\Godot Source\editor\editor_dock_manager.h:46) Object::notification(int p_notification, bool p_reversed) Line 885 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:885) Object::_predelete() Line 199 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:199) predelete_handler(Object * p_object) Line 2125 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:2125) memdelete<Node>(Node * p_class) Line 112 (c:\Users\Matheus\Downloads\Godot Source\core\os\memory.h:112) Node::_notification(int p_notification) Line 242 (c:\Users\Matheus\Downloads\Godot Source\scene\main\node.cpp:242) Node::_notificationv(int p_notification, bool p_reversed) Line 50 (c:\Users\Matheus\Downloads\Godot Source\scene\main\node.h:50) CanvasItem::_notificationv(int p_notification, bool p_reversed) Line 45 (c:\Users\Matheus\Downloads\Godot Source\scene\main\canvas_item.h:45) Control::_notificationv(int p_notification, bool p_reversed) Line 48 (c:\Users\Matheus\Downloads\Godot Source\scene\gui\control.h:48) Container::_notificationv(int p_notification, bool p_reversed) Line 37 (c:\Users\Matheus\Downloads\Godot Source\scene\gui\container.h:37) BoxContainer::_notificationv(int p_notification, bool p_reversed) Line 37 (c:\Users\Matheus\Downloads\Godot Source\scene\gui\box_container.h:37) VBoxContainer::_notificationv(int p_notification, bool p_reversed) Line 90 (c:\Users\Matheus\Downloads\Godot Source\scene\gui\box_container.h:90) Object::notification(int p_notification, bool p_reversed) Line 885 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:885) Object::_predelete() Line 199 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:199) predelete_handler(Object * p_object) Line 2125 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:2125) memdelete<Node>(Node * p_class) Line 112 (c:\Users\Matheus\Downloads\Godot Source\core\os\memory.h:112) Node::_notification(int p_notification) Line 242 (c:\Users\Matheus\Downloads\Godot Source\scene\main\node.cpp:242) Node::_notificationv(int p_notification, bool p_reversed) Line 50 (c:\Users\Matheus\Downloads\Godot Source\scene\main\node.h:50) CanvasItem::_notificationv(int p_notification, bool p_reversed) Line 45 (c:\Users\Matheus\Downloads\Godot Source\scene\main\canvas_item.h:45) Control::_notificationv(int p_notification, bool p_reversed) Line 48 (c:\Users\Matheus\Downloads\Godot Source\scene\gui\control.h:48) Panel::_notificationv(int p_notification, bool p_reversed) Line 37 (c:\Users\Matheus\Downloads\Godot Source\scene\gui\panel.h:37) Object::notification(int p_notification, bool p_reversed) Line 885 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:885) Object::_predelete() Line 199 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:199) predelete_handler(Object * p_object) Line 2125 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:2125) memdelete<Node>(Node * p_class) Line 112 (c:\Users\Matheus\Downloads\Godot Source\core\os\memory.h:112) Node::_notification(int p_notification) Line 242 (c:\Users\Matheus\Downloads\Godot Source\scene\main\node.cpp:242) Node::_notificationv(int p_notification, bool p_reversed) Line 50 (c:\Users\Matheus\Downloads\Godot Source\scene\main\node.h:50) EditorNode::_notificationv(int p_notification, bool p_reversed) Line 126 (c:\Users\Matheus\Downloads\Godot Source\editor\editor_node.h:126) Object::notification(int p_notification, bool p_reversed) Line 885 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:885) Object::_predelete() Line 199 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:199) predelete_handler(Object * p_object) Line 2125 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:2125) memdelete<Node>(Node * p_class) Line 112 (c:\Users\Matheus\Downloads\Godot Source\core\os\memory.h:112) Node::_notification(int p_notification) Line 242 (c:\Users\Matheus\Downloads\Godot Source\scene\main\node.cpp:242) Node::_notificationv(int p_notification, bool p_reversed) Line 50 (c:\Users\Matheus\Downloads\Godot Source\scene\main\node.h:50) Viewport::_notificationv(int p_notification, bool p_reversed) Line 95 (c:\Users\Matheus\Downloads\Godot Source\scene\main\viewport.h:95) Window::_notificationv(int p_notification, bool p_reversed) Line 44 (c:\Users\Matheus\Downloads\Godot Source\scene\main\window.h:44) Object::notification(int p_notification, bool p_reversed) Line 885 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:885) Object::_predelete() Line 199 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:199) predelete_handler(Object * p_object) Line 2125 (c:\Users\Matheus\Downloads\Godot Source\core\object\object.cpp:2125) memdelete<Window>(Window * p_class) Line 112 (c:\Users\Matheus\Downloads\Godot Source\core\os\memory.h:112) SceneTree::finalize() Line 645 (c:\Users\Matheus\Downloads\Godot Source\scene\main\scene_tree.cpp:645) OS_Windows::run() Line 1692 (c:\Users\Matheus\Downloads\Godot Source\platform\windows\os_windows.cpp:1692) widechar_main(int argc, wchar_t * * argv) Line 181 (c:\Users\Matheus\Downloads\Godot Source\platform\windows\godot_windows.cpp:181) _main() Line 206 (c:\Users\Matheus\Downloads\Godot Source\platform\windows\godot_windows.cpp:206) main(int argc, char * * argv) Line 220 (c:\Users\Matheus\Downloads\Godot Source\platform\windows\godot_windows.cpp:220) WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 234 (c:\Users\Matheus\Downloads\Godot Source\platform\windows\godot_windows.cpp:234) [Inline Frame] invoke_main() Line 102 (d:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:102) __scrt_common_main_seh() Line 288 (d:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288) kernel32.dll!00007ffe119f7344() (Unknown Source:0) ntdll.dll!00007ffe12c1cc91() (Unknown Source:0)
Bisecting points to #91538 as the culprit:
No needed, any project can reproduce
The text was updated successfully, but these errors were encountered:
CC @kitbdev @Chaosus
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Tested versions
Reproducible: v4.3.beta2.official [b75f048] and latest master v4.3.beta.custom_build [04bf7d4]
Not reproducible: v4.3.dev6.official [89850d5]
System information
Godot v4.3.beta2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 580 2048SP (Advanced Micro Devices, Inc.; 31.0.21912.14) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)
Issue description
Godot crash if you close the editor while the shader text editor is open, not a big big problem but also is not the most graceful way to close
unknown_2024.06.23-14.47.mp4
Backtrace:
Bisecting points to #91538 as the culprit:
Steps to reproduce
Minimal reproduction project (MRP)
No needed, any project can reproduce
The text was updated successfully, but these errors were encountered: