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EditorExportPlugin
: Error when customizing "Keep File" resources
#93825
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allenwp
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to allenwp/godot
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Jul 3, 2024
…fore resource customization. Fixes godotengine#93825
sorascode
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Jul 22, 2024
- Alternate fix to godotengine#67844 that calls `_export_file` for all resource types instead of implementing `skip()` for customize functions. - Fixes godotengine#93823. - Moved logic surrounding "Skip" and "Keep" imported files to happen before resource customization. Fixes godotengine#93825. - Also fixes an issue that I suspect might exist where progress bars during export were incorrect due to imported files in the project that are configured as "Keep" or "Skip".
Luis-Wong
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Jul 26, 2024
- Alternate fix to godotengine#67844 that calls `_export_file` for all resource types instead of implementing `skip()` for customize functions. - Fixes godotengine#93823. - Moved logic surrounding "Skip" and "Keep" imported files to happen before resource customization. Fixes godotengine#93825. - Also fixes an issue that I suspect might exist where progress bars during export were incorrect due to imported files in the project that are configured as "Keep" or "Skip".
2nafish117
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Aug 5, 2024
- Alternate fix to godotengine#67844 that calls `_export_file` for all resource types instead of implementing `skip()` for customize functions. - Fixes godotengine#93823. - Moved logic surrounding "Skip" and "Keep" imported files to happen before resource customization. Fixes godotengine#93825. - Also fixes an issue that I suspect might exist where progress bars during export were incorrect due to imported files in the project that are configured as "Keep" or "Skip".
chryan
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Aug 6, 2024
- Alternate fix to godotengine#67844 that calls `_export_file` for all resource types instead of implementing `skip()` for customize functions. - Fixes godotengine#93823. - Moved logic surrounding "Skip" and "Keep" imported files to happen before resource customization. Fixes godotengine#93825. - Also fixes an issue that I suspect might exist where progress bars during export were incorrect due to imported files in the project that are configured as "Keep" or "Skip".
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Tested versions
System information
Godot v4.3.beta2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 980 Ti (NVIDIA; 31.0.15.3699) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 Threads)
Issue description
When customizing resources (returning
true
from_begin_customize_resources
of anEditorExportPlugin
), resources that are imported as "Keep File (exported as is)" cause the following sort of error message:Steps to reproduce
EditorExportPlugin
true
from_begin_customize_resources
Texture2D
's import configuration to Import As: Keep File (exported as is)Alternatively:
Minimal reproduction project (MRP)
Testxport-keep-file-error.zip
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