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Removing a folder that contains a file is not removed from the FileSystem Dock #94431
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This also happens with files for me. It's not 100% reproducible, but more often than not, I do end up having to reload the entire project as a way to force a rescan of all files (which seems to take significantly longer in 4.3 beta3, but I guess that's a separate issue). Edit: Also, often creating a new file will not show up as well in the FileSystem. |
@sci-comp Oh, and for the problem where the scan takes longer, can you creates an separate issue for that with the difference between versions and an MRP. Thanks. |
I tried to reproduce the file error I mentioned above in a new project, but I'm unable. I added a large number of cubes from Blender thinking that a lot of clutter might help, but it does not. I am able to reproduce the folder issue you've mentioned, however, 2024-07-16.20-11-29.mp4I will make a new issue regarding experiencing longer file system scan times if I'm able to provide more details. I think an MRP for this possible issue will need to be very large. With 200 cubes in this current example, file system scans are instant in my tests. |
Tested versions
System information
Godot v4.3.beta3 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R) Core(TM) i5-11600KF @ 3.90GHz (12 Threads)
Issue description
When deleting a folder using the FileSystem Dock, if the folder contains a file, everything is deleted on the disk, but in the FileSystem in the editor, onyl the file disappear. I need to restart the editor for the folder to disappear.
Steps to reproduce
Minimal reproduction project (MRP)
Any project.
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