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Visual Shader ColorParameter node disconnects all wires when Default Value is updated #94865

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eobet opened this issue Jul 28, 2024 · 0 comments · Fixed by #94875
Closed

Visual Shader ColorParameter node disconnects all wires when Default Value is updated #94865

eobet opened this issue Jul 28, 2024 · 0 comments · Fixed by #94875

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@eobet
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eobet commented Jul 28, 2024

Tested versions

4.3 rc1

System information

Godot v4.3.rc1 - Nobara Linux 40 (GNOME Edition) - Wayland - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 3050 Ti Laptop GPU - 11th Gen Intel(R) Core(TM) i7-11370H @ 3.30GHz (8 Threads)

Issue description

Before updating default color:
image

After updating default color:
image

Steps to reproduce

  1. Add nodes from the screenshot above and wire them up.
  2. Change the default color by clicking on the colored box

Minimal reproduction project (MRP)

Just create a new visual shader in any project.

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4 participants