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Fix expanded output ports disconnection on updating in visual shader #94875

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merged 1 commit into from
Jul 29, 2024

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@Chaosus Chaosus commented Jul 28, 2024

@Chaosus Chaosus requested a review from a team as a code owner July 28, 2024 12:53
@Chaosus Chaosus added this to the 4.3 milestone Jul 28, 2024
@Chaosus Chaosus changed the title Fix expanded output ports disconnected on updating in visual shader Fix expanded output ports disconnection on updating in visual shader Jul 28, 2024
@Chaosus Chaosus force-pushed the vs_fix_expanded_port_updating branch from 37daf23 to 5893b38 Compare July 28, 2024 12:55
@akien-mga akien-mga merged commit 4f2d818 into godotengine:master Jul 29, 2024
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Thanks!

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Visual Shader ColorParameter node disconnects all wires when Default Value is updated
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