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In this example, we press three actions using Input.action_press, and then use Input.parse_input_event to press the fourth action. As the video shows, it released all other actions.
2024-08-17.11.02.43.mov
Using the MRP below, you can also use the keyboard to test, the "a" and "b" keys using Input.action_press, "c" and "d" keys using Input.parse_input_event.
Tested versions
Input.parse_input_event
was broken, see Simulating keypresses 4.1->4.2 regression #85984)System information
Godot v4.3.stable - macOS 14.6.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (10 Threads)
Issue description
When using
Input.parse_input_event
to trigger an action, it releases all other pressed actions.This issue occurs since
Input.parse_input_event
got fixed by #86010, but I'm not sure if it is the root cause or not.Steps to reproduce
In this example, we press three actions using
Input.action_press
, and then useInput.parse_input_event
to press the fourth action. As the video shows, it released all other actions.2024-08-17.11.02.43.mov
Using the MRP below, you can also use the keyboard to test, the "a" and "b" keys using
Input.action_press
, "c" and "d" keys usingInput.parse_input_event
.Minimal reproduction project (MRP)
4.3-parse-input-event-bug.zip
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