-
-
Notifications
You must be signed in to change notification settings - Fork 21k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Inspector scrolls away from focused item automatically #96489
Labels
Milestone
Comments
To be more accurate, this happens when:
My guess is that while the inspector is reloading, it is temporarily shorter and the scrollbar adjusts to the new size limiting the max value. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Tested versions
4.3 stable mono
System information
Win10, Nvidia
Issue description
When clicking a checkbox the inspector scrolls up, away from the clicked item
godot4_3_inspector_jump_focus.mp4
See video clip for example,
Whenever I click 'Fog' inside the WorldEnvironment, the inspector scrolls back up to the top each time i click it.
Very annoying, as I have to scroll back down to 'Fog' again to press it again
This did not happen in 3.5, the focus remained on item (just tested it)
Steps to reproduce
Create a WorldEnvironment -> New Environment
Expand a few options ,so the inspector height is long.
Click an option near the end (like 'Fog') and watch the inspector scroll back up when you click it
Minimal reproduction project (MRP)
None
The text was updated successfully, but these errors were encountered: