[4.4 Dev 2 - Quest 3] Enabling xr/openxr/enabled.editor
in OpenXR causes flatscreen editor to update at 1fps on Quest 3
#96831
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Milestone
Tested versions
System information
Godot v4.4.dev2 - Android - OpenGL ES 3 (Compatibility) - Adreno (TM) 740 - (6 Threads)
Issue description
In both Compatibility and Mobile renderer, setting
enabled.editor
to true in OpenXR settings causes the flatscreen editor to update at 1fps, but the XR player continues at normal speed.Steps to reproduce
enabled.editor
to true in OpenXR Project settingsMinimal reproduction project (MRP)
No MRP needed.
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