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[DX12] Panorama skybox crashes editor #98147
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Going to compare this build to stable, then perform a bisection if necessary. |
Alright, reproduced for real this time Gonna bisect because it seems like the issue may have to do with mipmap generation if I understand correctly at least, as it appears that the generation can produce dimensions of 0 as shown here. I may be misunderstanding the core issue though. EDIT: to clarify my thoughts though, the code where the error is occurring hasn't changed since implemented according to the blame, and the fact it appears to be a regression suggests that it has to do with either the resource itself, or how it tries to load/bind the resource to the node. |
So, bisect shows that this is a duplicate of #96352 and is in fact a mipmap issue. Fix is already in 4.4, and was in fact cherry picked for 4.3.1.rc as well. |
Thanks for bisecting! Closing as already fixed! |
Tested versions
System information
Godot v4.3.stable - Windows 10.0.22631 - d3d12 (Forward+) - dedicated NVIDIA GeForce GT 1030 (NVIDIA; 32.0.15.6081) - Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz (4 Threads)
Issue description
So... I have a
PanoramaSkyMaterial
And i have a fancy lossless image i want to use as a skybox...
And when i drag this image over a
Panorama
variable to set it as a skybox texture - it crashes the editor.It happens only when i use DX12.
Why am i using DX12? Because i experience a severe lag on Vulkan, so, yeah, i need that
Steps to reproduce
WorldEnvironment
Minimal reproduction project (MRP)
skyboxcrash.zip
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