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The engine crashes when trying to create a non-square texture with mipmaps on the GPU under D3D12. The crash always occurs, even if both the texture's width and height are powers of 2.
Tested versions
Reproducible in 4.3-stable, 4.4-dev1
System information
Windows 10.0.19045 - d3d12 (Forward+) - dedicated NVIDIA GeForce RTX 4060 Ti (NVIDIA; 31.0.15.5244) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)
Issue description
The engine crashes when trying to create a non-square texture with mipmaps on the GPU under D3D12. The crash always occurs, even if both the texture's width and height are powers of 2.
Steps to reproduce
Minimal reproduction project (MRP)
d3d12-mip-crash.zip
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