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Enhancement request: Move initialize_physics() function from main.cpp to a dedicated file
Current location: main.cpp line 317
Current implementation:
// FIXME: Could maybe be moved to have less code in main.cpp.
void initialize_physics() {
#ifndef 3DDISABLED
/// 3D Physics Server
Tested versions
Reproducible in 4.3 stable - 0dda6a9
System information
Windows 11 - Godot 4.3
Issue description
Enhancement request: Move initialize_physics() function from main.cpp to a dedicated file
Current location: main.cpp line 317
Current implementation:
// FIXME: Could maybe be moved to have less code in main.cpp.
void initialize_physics() {
#ifndef 3DDISABLED
/// 3D Physics Server
Moving this function to its own file would:
Reduce main.cpp complexity
Improve code organization
Address existing FIXME comment
No existing issue was found addressing this FIXME comment.
Steps to reproduce
Steps to verify:
Expected outcome: Issue tracking for moving initialize_physics() function to dedicated file, as suggested by existing FIXME comment.
Minimal reproduction project (MRP)
main.zip
The text was updated successfully, but these errors were encountered: