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[TRACKER] Typos and UI Paper Cuts #91521
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All currently listed typos / minor issues should be handled by #99799 (aside from the Note: Please avoid starting long discussions of suggestions in this tracker, which makes it harder to use as a laundry list of things to do. |
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As per godotengine/godot-proposals#9648, this issue tracks tiny issues which can easily be fixed and are not opinionated changes. This includes:
It does NOT include any functional changes, such as refactoring or reordering code.
Purpose of tracking these is NOT for users to make PRs for fixing them directly, but rather:
A task list is used to keep track of how many issues there are, but you can simply remove the bullet points when done instead of checking them, to keep this tracker clean and re-usable.
Typos
core/object/script_language.cpp
characacteristics
->characteristics
editor/plugins/visual_shader_editor_plugin.cpp
at_setup_node
functioncamelCase
should besnake_case
scene/gui/code_edit.cpp
all_ocurence
->all_occurrences
(local variable)Other minor mistakes
doc/classes/Window.xml
WINDOW_MODE_FULLSCREEN
andWINDOW_MODE_EXCLUSIVE_FULLSCREEN
was not synced withDisplayServer.xml
equivalent. Both are missing the line[b]On Android:[/b] This enables immersive mode.
doc/classes/String.xml
Functional changes
core/string/translation.cpp
inside ofTranslationServer::setup()
ProjectSettings::get_singleton()->set_custom_property_info(PropertyInfo(Variant::STRING, "internationalization/locale/test", PROPERTY_HINT_LOCALE_ID, ""));
Maintainers are free to edit this issue to add to the list or change wording.
Other contributors are welcome to write comments and they'll be taken into account.
The text was updated successfully, but these errors were encountered: