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Fixes #89698
Fixes #81772
Wide spotlights are expected to be clustered like omni lights.
Currently they're correctly rendered as spheres with the right radius (like omnis) but intersection with near and far planes is still checked against a cone volume. This generate false positive or missed hits depending on the camera's location relative to the spotlight, znear and zfar values.
This PR ensures wide spotlights get tested against near and far planes using a sphere like omnis, by using the same code branch.