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<?xml version="1.0" encoding="UTF-8" ?> | ||
<class name="EditorDock" inherits="MarginContainer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> | ||
<brief_description> | ||
Dockable container for the editor. | ||
</brief_description> | ||
<description> | ||
EditorDock is a [Container] node that can be docked in one of the editor's dock slots. Docks are added by plugins to provide space for controls related to an [EditorPlugin]. The editor comes with a few built-in docks, such as the Scene dock, FileSystem dock, etc. | ||
You can add a dock by using [method EditorPlugin.add_dock]. The dock can be customized by changing its properties. | ||
[codeblock] | ||
extends EditorPlugin | ||
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# Dock reference. | ||
var dock | ||
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# Plugin initialization. | ||
func _enter_tree(): | ||
dock = EditorDock.new() | ||
dock.title = "My Dock" | ||
dock.dock_icon = load("./dock_icon.png") | ||
dock.default_slot = EditorPlugin.DOCK_SLOT_RIGHT_UL | ||
var dock_content = preload("./dock_content.tscn").instantiate() | ||
dock.add_child(dock_content) | ||
add_dock(dock) | ||
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# Plugin clean-up. | ||
func _exit_tree(): | ||
remove_dock(dock) | ||
dock.queue_free() | ||
dock = null | ||
[/codeblock] | ||
</description> | ||
<tutorials> | ||
<link title="Making plugins">$DOCS_URL/plugins/editor/making_plugins.html</link> | ||
</tutorials> | ||
<methods> | ||
<method name="_load_layout_from_config" qualifiers="virtual"> | ||
<return type="void" /> | ||
<param index="0" name="config" type="ConfigFile" /> | ||
<param index="1" name="section" type="String" /> | ||
<description> | ||
Implement this method to handle loading of this dock's layout. It's equivalent to [method EditorPlugin._set_window_layout]. [param section] is a unique section based on [member layout_key]. | ||
</description> | ||
</method> | ||
<method name="_save_layout_to_config" qualifiers="virtual const"> | ||
<return type="void" /> | ||
<param index="0" name="config" type="ConfigFile" /> | ||
<param index="1" name="section" type="String" /> | ||
<description> | ||
Implement this method to handle saving of this dock's layout. It's equivalent to [method EditorPlugin._get_window_layout]. [param section] is a unique section based on [member layout_key]. | ||
</description> | ||
</method> | ||
<method name="_update_layout" qualifiers="virtual"> | ||
<return type="void" /> | ||
<param index="0" name="layout" type="int" /> | ||
<description> | ||
Implement this method to handle the layout switching for this dock. [param layout] is one of [enum DockLayout] constants. | ||
[codeblock] | ||
_update_layout(layout): | ||
box_container.vertical = (layout == DOCK_LAYOUT_VERTICAL) | ||
[/codeblock] | ||
</description> | ||
</method> | ||
</methods> | ||
<members> | ||
<member name="available_layouts" type="int" setter="set_available_layouts" getter="get_available_layouts" enum="EditorDock.DockLayout" is_bitfield="true" default="1"> | ||
The available layouts for this dock, as a bitmask. | ||
If you want to make all layouts available, use [code]available_layouts = DOCK_LAYOUT_VERTICAL | DOCK_LAYOUT_HORIZONTAL[/code]. | ||
</member> | ||
<member name="clip_contents" type="bool" setter="set_clip_contents" getter="is_clipping_contents" overrides="Control" default="true" /> | ||
<member name="default_slot" type="int" setter="set_default_slot" getter="get_default_slot" enum="EditorPlugin.DockSlot" default="-1"> | ||
The default dock slot used when adding the dock with [method EditorPlugin.add_dock]. | ||
After the dock is added, it can be moved to a different slot and the editor will automatically remember its position between sessions. If you remove and re-add the dock, it will be reset to default. | ||
</member> | ||
<member name="dock_icon" type="Texture2D" setter="set_dock_icon" getter="get_dock_icon"> | ||
The icon for the dock, as a texture. If specified, it will override [member icon_name]. | ||
</member> | ||
<member name="dock_shortcut" type="Shortcut" setter="set_dock_shortcut" getter="get_dock_shortcut"> | ||
The shortcut used to open the dock. This property can only be set before this dock is added via [method EditorPlugin.add_dock]. | ||
</member> | ||
<member name="icon_name" type="StringName" setter="set_icon_name" getter="get_icon_name" default="&"""> | ||
The icon for the dock, as a name from the [code]EditorIcons[/code] theme type in the editor theme. You can find the list of available icons [url=https://godot-editor-icons.github.io/]here[/url]. | ||
</member> | ||
<member name="layout_key" type="String" setter="set_layout_key" getter="get_layout_key" default=""""> | ||
The key representing this dock in the editor's layout file. If empty, the dock's displayed name will be used instead. | ||
</member> | ||
<member name="title" type="String" setter="set_title" getter="get_title" default=""""> | ||
The title of the dock's tab. If empty, the dock's [member Node.name] will be used. If the name is auto-generated (contains [code]@[/code]), the first child's name will be used instead. | ||
</member> | ||
</members> | ||
<constants> | ||
<constant name="DOCK_LAYOUT_VERTICAL" value="1" enum="DockLayout" is_bitfield="true"> | ||
Allows placing the dock in the vertical dock slots on either sides of the editor. | ||
[b]Note:[/b] Currently this flag has no effect, because the bottom panel is not a proper dock slot. This means that the dock can always be vertical. | ||
</constant> | ||
<constant name="DOCK_LAYOUT_HORIZONTAL" value="2" enum="DockLayout" is_bitfield="true"> | ||
Allows placing the dock in the editor's bottom panel. Implement [method _update_layout] to handle changing layouts. | ||
</constant> | ||
</constants> | ||
</class> |
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<?xml version="1.0" encoding="UTF-8" ?> | ||
<class name="FileSystemDock" inherits="VBoxContainer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> | ||
<class name="FileSystemDock" inherits="EditorDock" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Does this cause binary compatibility issues? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. All checks have passed, so no idea. I doubt anyone would use FileSystemDock in a way that it would cause problem. |
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<brief_description> | ||
Godot editor's dock for managing files in the project. | ||
</brief_description> | ||
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/**************************************************************************/ | ||
/* editor_dock.cpp */ | ||
/**************************************************************************/ | ||
/* This file is part of: */ | ||
/* GODOT ENGINE */ | ||
/* https://godotengine.org */ | ||
/**************************************************************************/ | ||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | ||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ | ||
/* */ | ||
/* Permission is hereby granted, free of charge, to any person obtaining */ | ||
/* a copy of this software and associated documentation files (the */ | ||
/* "Software"), to deal in the Software without restriction, including */ | ||
/* without limitation the rights to use, copy, modify, merge, publish, */ | ||
/* distribute, sublicense, and/or sell copies of the Software, and to */ | ||
/* permit persons to whom the Software is furnished to do so, subject to */ | ||
/* the following conditions: */ | ||
/* */ | ||
/* The above copyright notice and this permission notice shall be */ | ||
/* included in all copies or substantial portions of the Software. */ | ||
/* */ | ||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ | ||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ | ||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | ||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ | ||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ | ||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ | ||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ | ||
/**************************************************************************/ | ||
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#include "editor_dock.h" | ||
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#include "core/input/shortcut.h" | ||
#include "core/io/config_file.h" | ||
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void EditorDock::_set_default_slot_bind(EditorPlugin::DockSlot p_slot) { | ||
ERR_FAIL_INDEX(p_slot, EditorPlugin::DOCK_SLOT_MAX); | ||
default_slot = (EditorDockManager::DockSlot)p_slot; | ||
} | ||
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void EditorDock::_bind_methods() { | ||
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ClassDB::bind_method(D_METHOD("set_title", "title"), &EditorDock::set_title); | ||
ClassDB::bind_method(D_METHOD("get_title"), &EditorDock::get_title); | ||
ADD_PROPERTY(PropertyInfo(Variant::STRING, "title"), "set_title", "get_title"); | ||
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ClassDB::bind_method(D_METHOD("set_layout_key", "layout_key"), &EditorDock::set_layout_key); | ||
ClassDB::bind_method(D_METHOD("get_layout_key"), &EditorDock::get_layout_key); | ||
ADD_PROPERTY(PropertyInfo(Variant::STRING, "layout_key"), "set_layout_key", "get_layout_key"); | ||
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ClassDB::bind_method(D_METHOD("set_icon_name", "icon_name"), &EditorDock::set_icon_name); | ||
ClassDB::bind_method(D_METHOD("get_icon_name"), &EditorDock::get_icon_name); | ||
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "icon_name"), "set_icon_name", "get_icon_name"); | ||
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ClassDB::bind_method(D_METHOD("set_dock_icon", "icon"), &EditorDock::set_dock_icon); | ||
ClassDB::bind_method(D_METHOD("get_dock_icon"), &EditorDock::get_dock_icon); | ||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "dock_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_dock_icon", "get_dock_icon"); | ||
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ClassDB::bind_method(D_METHOD("set_dock_shortcut", "shortcut"), &EditorDock::set_dock_shortcut); | ||
ClassDB::bind_method(D_METHOD("get_dock_shortcut"), &EditorDock::get_dock_shortcut); | ||
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "dock_shortcut", PROPERTY_HINT_RESOURCE_TYPE, "ShortCut"), "set_dock_shortcut", "get_dock_shortcut"); | ||
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ClassDB::bind_method(D_METHOD("set_default_slot", "slot"), &EditorDock::_set_default_slot_bind); | ||
ClassDB::bind_method(D_METHOD("get_default_slot"), &EditorDock::_get_default_slot_bind); | ||
ADD_PROPERTY(PropertyInfo(Variant::INT, "default_slot"), "set_default_slot", "get_default_slot"); | ||
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ClassDB::bind_method(D_METHOD("set_available_layouts", "layouts"), &EditorDock::set_available_layouts); | ||
ClassDB::bind_method(D_METHOD("get_available_layouts"), &EditorDock::get_available_layouts); | ||
ADD_PROPERTY(PropertyInfo(Variant::INT, "available_layouts", PROPERTY_HINT_FLAGS, "Vertical:1,Horizontal:2"), "set_available_layouts", "get_available_layouts"); | ||
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BIND_BITFIELD_FLAG(DOCK_LAYOUT_VERTICAL); | ||
BIND_BITFIELD_FLAG(DOCK_LAYOUT_HORIZONTAL); | ||
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GDVIRTUAL_BIND(_update_layout, "layout"); | ||
GDVIRTUAL_BIND(_save_layout_to_config, "config", "section"); | ||
GDVIRTUAL_BIND(_load_layout_from_config, "config", "section"); | ||
} | ||
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EditorDock::EditorDock() { | ||
set_clip_contents(true); | ||
add_user_signal(MethodInfo("tab_style_changed")); | ||
} | ||
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void EditorDock::set_title(const String &p_title) { | ||
if (title == p_title) { | ||
return; | ||
} | ||
title = p_title; | ||
emit_signal("tab_style_changed"); | ||
} | ||
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void EditorDock::set_icon_name(const StringName &p_name) { | ||
if (icon_name == p_name) { | ||
return; | ||
} | ||
icon_name = p_name; | ||
emit_signal("tab_style_changed"); | ||
} | ||
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void EditorDock::set_dock_icon(const Ref<Texture2D> &p_icon) { | ||
if (dock_icon == p_icon) { | ||
return; | ||
} | ||
dock_icon = p_icon; | ||
emit_signal("tab_style_changed"); | ||
} | ||
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void EditorDock::set_default_slot(EditorDockManager::DockSlot p_slot) { | ||
ERR_FAIL_INDEX(p_slot, EditorDockManager::DOCK_SLOT_MAX); | ||
default_slot = p_slot; | ||
} | ||
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String EditorDock::get_display_title() const { | ||
if (!title.is_empty()) { | ||
return title; | ||
} | ||
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const String sname = get_name(); | ||
if (sname.contains("@")) { | ||
// Auto-generated name, try to use something better. | ||
const Node *child = get_child_count() > 0 ? get_child(0) : nullptr; | ||
if (child) { | ||
// In user plugins, the child will usually be dock's content and have a proper name. | ||
return child->get_name(); | ||
} | ||
} | ||
return sname; | ||
} | ||
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String EditorDock::get_effective_layout_key() const { | ||
return layout_key.is_empty() ? get_display_title() : layout_key; | ||
} |
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