Add customizable clips_input property to Control #15358
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Enables
clips_input
as a modifiable property to complementclip_contents
. See https://github.com/Cryszon/godot-clips-input-example for an example project.This allows overriding
clips_input
forGraphEdit
andScrollContainer
, but I think theclip_ contents
already does the same thing. I used the originalclips_input
as the name, but was wondering if it should be renamed toclip_input
to be more consistent with the existingclip_contents
.This is my first time contributing to Godot so hopefully I'm doing it right. Feedback and guidance is appreciated. I posted this on Discord yesterday but didn't get a reply so I thought I'd go ahead and make the pull request.