Rename a node on change type if it has the default name #18678
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Ahoy.
I always found it a little confusing that if i change the type of a node in the scene tree, the name of the node will remain the same.
i would end up with a node named "StaticBody2D" with a type of a RigidBody2D.
This commit would add that feature. But it will not rename the node when it has been renamed already.
Meaning that a Node2D called "Player" will still have that name when it type changes to eg. a KinematicBody.