Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Bind is_valid_hex_number string method to GDScript #24586

Merged
merged 1 commit into from
Dec 27, 2018
Merged

Bind is_valid_hex_number string method to GDScript #24586

merged 1 commit into from
Dec 27, 2018

Conversation

Xrayez
Copy link
Contributor

@Xrayez Xrayez commented Dec 24, 2018

Ideally should be merged before #24585.

@Xrayez Xrayez requested a review from reduz as a code owner December 24, 2018 19:00
@Chaosus Chaosus added this to the 3.1 milestone Dec 26, 2018
@Chaosus Chaosus added enhancement and removed bug labels Dec 26, 2018
@akien-mga akien-mga merged commit e2d9035 into godotengine:master Dec 27, 2018
@akien-mga
Copy link
Member

Thanks!

@Xrayez Xrayez deleted the valid-hex-number-bind branch December 27, 2018 10:16
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants