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Scale quickhull tolerance with mesh size #26455

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merged 1 commit into from
Mar 1, 2019

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@hpvb hpvb commented Mar 1, 2019

Taken from three.js's implementation. Tested with a wide variety of
meshes.

This fixes #21141

@hpvb hpvb added this to the 3.1 milestone Mar 1, 2019
@hpvb hpvb requested a review from reduz as a code owner March 1, 2019 20:41
core/math/quick_hull.cpp Outdated Show resolved Hide resolved
Taken from three.js's implementation. Tested with a wide variety of
meshes.
@akien-mga akien-mga merged commit 78fcbb8 into godotengine:master Mar 1, 2019
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Thanks!

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"Create convex static body/collision sibling" freezes the editor if used on sphere mesh (regression)
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