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Exposed toplevel status as a property for spatial and canvasitem #36092
Exposed toplevel status as a property for spatial and canvasitem #36092
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Since it was last updated in February, I'd recommend rebasing this pull request. Or, if unavailable, mentioning in the related Issue that someone else should handle the PR. |
We actually discussed this in a live Q&A today, exposing this as a property makes sense. It needs a rebase before it can be merged. Make sure to run Might be worth mentioning in the docs how child nodes of a "toplevel" node behave if they are not toplevel themselves (see #24154). |
Implement the abstraction by targeting the current VM.
`Godot` workflow is long removed in `master`, and is only found in the `3.2-android-app-bundle` branch currently. As of now Github actions has no way to show `passing` if all checks are passed but only to show the badge of each workflow individually. We can make a feature request later on but for now, we should remove the `Godot CI` badge as it reflects completely something else.
Follow-up to a61cae1.
…pupMenu rework
Instead of just the one argument that is exactly --test. The long-form arguments --test-case and --test-suite were ignored.
This is used to get a direct pointer for the data inside a Variant. Added as another class instead of in Variant directly because this should only be used in special cases, so use must be explicit.
-No new features yet -Unlike godot 3.x, sorting happens using GPU
Added request_raw to HttpRequest Added decompress_dynamic to Compression class Added decompress_dynamic to BytePoolArray Merge doc fix revert
updated variables to use size_t removed line break to make code style more consistent added conditional check to return an error if offset field is used when loading a ZIP package fixed typo formatted file added commit regarding self contained exe files handled error loging for load zip file with offset spelling tweak updated conditional statement for magic check udpated error message when load Zip file with offset is called fix CI Trying to fix CI fix CI done Added error message for loading self-contained exe with offset. Updated documentation. Fix indent final fix indent Updated documentation. fix indents Updated doc based on suggestion Final fix fixed format
Required for godotengine/godot-docs#4074 to pass, we're removing that page from the docs as part of the getting started section rewrite.
Keeps track of the order in which items are collected by _collect_ysort_children, and uses that order to break ties between items with similar Y positions.
Re: Space spacing being in addition to character spacing see: * <https://github.com/godotengine/godot/blob/d7b85fbaa1fc438effe406c9d7f973749eb4e527/scene/resources/dynamic_font.cpp#L858-L859> Re: Value being able to be negative see example here: * <godotengine#38630> But also note that nodes other than `Label` may not currently render extra space spacing correctly.
Co-authored-by: Marcel Admiraal <madmiraal@users.noreply.github.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Changed the documentation of distance_fade_max_distance and min to be consistent with the behavior of the code as well as the user documentation. Also noted the behavior of swapping max_distance and min_distance (where max_distance < min_distance). Fixes godotengine#36051. Co-authored-by: Clay John <claynjohn@gmail.com>
The privacy here is already private
Entering text will now start searching automatically after 0.25 seconds have passed (debounce delay). This removes the need for a separate Search button.
uhhh - oops. This is why you don't work on stuff so late in the night I guess. Really don't feel like fixing this PR. Closing and just created a new one - #42448 |
Addresses #10453