Improve range property hints for various collision shapes #36450
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Closes #36419.
Helps #19242.
The current limits seem to be unreasonably high for shapes, when you drag a slider it's often too difficult to set a value which wouldn't jump from minimal size/length to a size which covers the whole viewport (meaning it only takes 4 range steps to exceed the shape's size beyond visible screen in most cases). Fine-tuning helps but doing this every time is tiresome.
The maximum ranges:
The maximum values for 2D and 3D are picked by an "equal" number of mouse-wheel scrolls it takes to fully enclose a shape for it to become visible inside the editor viewport (in most cases).
Slow stepping for 2D is taken into account: #866, so I didn't change the current step (
0.5
pixels).