Fix Bullet prioritised list of Areas a RigidBody is a member of element shift. #42061
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Currently, when shifting the elements in the prioritised list of
Area
s aRigidBody
is intersecting with, the shifting is done in the wrong order. Therefore, all elements past the insertion point are replaced with the element at the insertion point. This effectively removesArea
s from the list ofArea
s a body is intersecting with. In addition, it doesn't trigger updates to theArea
Space Override
modifiers when theRigidBody
leaves the missingArea
.This PR reverses the order the elements are shifted to correctly shift the elements.
Fixes #41743.