Apply infinite inertia checks to Godot physics 3D #42636
Merged
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#16757 added the
infinite_inertia
parameter tomove_and_slide()
,move_and_collide()
andtest_move()
, but did not implement it in Godot 3D physics. This PR applies theinfinite_inertia
checks to Godot 3D physics to make it consistent with Godot 2D physics and Bullet physics.