Provide support for buttons and D-pads mapped to half axes. #42799
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#38151 (and the 3.2 non-compat breaking version #38724) provided support for half axes and inverted axes, but they did not implement support for buttons or D-pads mapped to half axes. Worse, D-pad inputs are expected to be mapped to buttons; so break when they're not. This PR provides support for mapping buttons and D-pads to half axes.
Should fix #41065, but I don't have a controller that has this kind of mapping; so it needs testing.