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Use 75% editor scale on small displays automatically #43479

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merged 1 commit into from
Nov 16, 2020

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Calinou
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@Calinou Calinou commented Nov 12, 2020

This change helps make the editor more usable on small displays, especially 1366×768 which is still common on low-end laptops.

This also makes borders always display in the editor theme, even if the editor scale is below 100%. Otherwise, "focus" outlines would vanish when using an editor scale below 100%, which harms usability.

Automatic display scaling now uses the window height instead of width, since this plays better with ultrawide displays.

You can still override the automatic display scaling as usual in the Editor Settings.

I can open a similar PR for 3.2 if desired.

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1280×720 fullscreen:

Before

2020-11-12_16 01 01

After

2020-11-12_16 00 25

@akien-mga
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This also makes borders always display in the editor theme,
even if the editor scale is below 100%. Otherwise, "focus" outlines
would vanish when using an editor scale below 100%,
which harms usability.
@akien-mga akien-mga merged commit d191ffe into godotengine:master Nov 16, 2020
@akien-mga
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Thanks!

@Anutrix
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Anutrix commented Nov 17, 2020

I can open a similar PR for 3.2 if desired.

Please do. I once pitched in this idea cuz I have 1366x768 but it was rejected.
And thx a lot.

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4 participants